Camelot unchained concept art1/10/2023 The bar for releasing a competitive game engine in this space is way higher than for a game. Who is going to buy an engine made for a specific type of mmo that is in a fairly niche-genre and from what I have seen has mediocre performace anyway?Īnd there is so much more behind an engine, like documentation, ongoing support, upgradabilty, etc. There are already extremely polished and well established game engines on the market. I think selling the "engine" is a bigger pipe dream than launching the game. I think there's something fishy going on with this project by now, i think Mark Jacobs knows this project will never see the light of day but is using the funding he's gotten to live his life while just waiting long enough to get the engine into selling shape. He cleared them all out tomorrow, I don’t think it would go very far to Now he can just do aĬouple a month, legally say he is still working on them and onwards we go. If those that requested refunds were appeased at that time, thingsĬertainly would have settled down over the last 2 years. Resolve that was just after the announcement of the second game when people The multi-year refund fiasco goes the damage is already done. It / waiting for the heat to die down after the second game or not having the funds. Software development company, did just that) other than just not wanting to do Perform refunds on during covid, when many lesser companies, let alone a He dragged it out originally (sure he was worried about taking a system home to Refunds yet again (not sure about the discord). ![]() New character models, revamping the combat and at some point, it becomes about Start talkingĪbout anything game related to Camelot Unchained, creating a game loop, adding This game, many posts, threads, sections are related to refunds. Sites that still bother to cover this game, the reddit discussion areas for It has been like a slow, never ending bandage removal. Out of his own pocket, from development funds, from investment funds or whatever Work without bringing in some type of income. Of course it’s worse if they can’t pay the staff, not many people can afford to The first teaser came out back in December, when Mark Jacobs confirmed that the game will revolve mainly around PvP and will have a lot of RvR content, rather than being just another “themepark-style MMO.”Ĭamelot Unchained is currently scheduled for release sometime during 2015.CU is not planned as a successor to DAoC, and even if they wanted to, they don't have the licence for it.Ībout the engine: At first they tested commercially available engines like Unity or UE, but concluded that the necessary modifications were not worth it, hence the in-house engine.īeen planned as the direct successor for DAOC (aka DAOC 2 or like EQ1 toĮQ2), however it was certainly billed as the RVR Spiritual Successor to The post reveals further information, stating that the team will be getting some new members over the course of the next few weeks and that progress has been made over all aspects of the game. The game’s official website just leaked some new assets from the work-in-progress game, sharing some concept art for the Hellbound class and teasing the Giant race of the Tuatha De Danann.Īccording to City State Entertainment’s post, neither the model nor the animation are in their final form yet, but they provide a pretty good approximation of how the character will look and feel in the final version of Camelot Unchained. The massively multiplayer online role playing game is considered a spiritual successor to Dark Age of Camelot, and will be a PvP centric game based on the legend of King Arthur, revolving around the conflict between three different factions. ![]() City State Entertainment’s Camelot Unchained is currently in development, after the massive success of the May 2013 Kickstarter campaign that secured funding for the title.
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